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Multimedia finds its application in various areas including, but not limited to, art, education, entertainment, engineering, medicine, mathematics, business, and scientific research. Below are the several examples as follows:
In Engineering, especially in mechanical and automobile engineering, multimedia is primarily used for designing a machine or an automobile. This lets an Engineer view a product from various perspectives, zoom in on critical parts and do other manipulations, before actually producing it. This is known as computer-aided design (CAD) or computer-aided engineering (CAE).
Doctors are using advanced instruments, computer simulations and techniques to diagnose the illnesses of patients. Virtual surgery for example helps the doctors to understand how to perform the surgery. They can also see the simulations of how the human body is affected by diseases due to the viruses and bacteria. This in turn helps them to find techniques to prevent such diseases.
In Mathematical and Scientific Research, multimedia are mainly used for modelling and simulation. For example, a scientist can look at a molecular model of a particular substance and manipulate it to arrive at a new substance 
Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Mainly applied in medical and gaming applications. Users can interact with a virtual environment or a virtual artifact (VA) either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove and omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games.
 
 
Introduction Multimedia areas
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